Advertisements
News Ticker

Tabletop Tuesday – RPGs: Fun, Social Commentary, or Both?

All too often I hear a somewhat questionable remark regarding gaming and social issues: “It’s supposed to be fun, so stop bringing real-world stuff into it.” Something has never sat right with that comment, and only recently have I figured out the problem.

It’s presumption and fallacy in two parts:

  1. Everyone has the same idea of “fun,” and
  2. Gaming is solely about “fun.”

Having spent a while now starting to understand the history, and social disputes, within the role-playing industry, I realize both concepts are wrong. The industry has changed so much over the decades, that there is no specific approach or goal to table-top RPGs.

ea7da3a165f6f855fb5e4ecc8ba0edba_original

The 1970’s was all about expansions on wargames and overly realistic simulations. In the 1980’s, cinematic simulations stood alongside pop culture licenses to usher in the feel of comics and Hollywood.

By the 1990’s, introspective storytelling was king while the other genres adapted and evolved to compete in a growing market. In the 21st century, we’ve had not only a return to earlier styles but also expansion into cooperative storytelling systems.

There has never been any single approach to gaming nor has there been any single concept of “fun,” even if there have been zeitgeists. The Fantasy dungeon-delver may not like Gothic-Punk political games, and both may be anathema to the humorous Parody player or the Space Opera lover.

If there is no single idea of “fun,” then how can there be a singular criterion by which games are judged as such? If someone enjoys games where social issues take the forefront, they are therefore having “fun,” and thus the argument is invalid.

These claims also assume that gaming is solely about “enjoyment” when role-playing has so many further uses. Role-playing has been used in many scenarios, psychological and educational.

You can find examples of role-playing games in therapy, from group sessions to virtual scenarios. Children playing games can learn important social and mental skills and adults use the process as a training technique.

Although not all of these are “games” per se, they still represent that putting on another mask and playing pretend can have many uses other than “fun.”

Role-playing of any kind, including at a tabletop with friends, can have uses other than the typical escapism or “fun”. Some people use it to confront their psychological turmoil whereas others wish to see life from another perspective.

Although many circles of friends just want to slay dragons or plot Machiavellian machinations, others might use this medium to answer questions about themselves, society, or life in general.

And who’s to say they’re wrong for doing so? Is not the catharsis from solving a psychosocial mystery possibly as enjoyable as blowing up a space station?

bluebead

Everyone comes to the table for their own reasons. It’s certainly common to do so for the same (or similar) concept, but that’s not a requirement.

Some players may not want those pesky “real world issues” coming into their games, which is perfectly fine. They can run their games how they choose or go to another table with a different game or group.

To deny the presence of those who want to confront social and psychological topics, however, under the guise that gaming is solely “fun”? That’s fallacy and rather presumptuous, especially of a hobby that is so varied in its styles, genres, and approaches.

Gaming can be whatever you want, or need, it to be. As long as everyone agrees to the rules of the game and table, then enjoy it however you see fit.

Advertisements
About Brook H. (158 Articles)
Generalist, polymath, jack-of-all-trades... Brook has degrees in Human Behavior and Psychology and has majored in everything from computers to business. He's worked a variety of jobs, including theater, security, emergency communications, and human services. He currently resides outside Baltimore where he tries to balance children, local politics, hobbies, and work. Brook is HoH and a major Deaf/Hard-of-Hearing advocate, a lifelong gamer (from table-top to computer), loves everything paranormal, and is a Horror-movie buff.

1 Trackback / Pingback

  1. Tabletop Tuesday – Sigmata: This Signal Kills Fascists – Pop Culture Uncovered

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: