Monsters, Most Familiar
Burton’s having dreams of the Woman in Red who Burton (and we) realize he only sees in his dreams. It seems their entire relationship (much like Woody and Busy’s) is only in the dreamscape. Beyond the issue of consent (and it is a huge one) and the fact that she clearly has the power to actively pursue him…the question is why? Is she doing this because she was sent after him or did they simply connect accidentally and he intrigued her enough to keep visiting him?
In the real world Tess goes home, with Miranda in tow, to track down her missing time. Seems her mom, Charlotte – a renowned psychologist with a cult like following – catalogued every aspect of Tess’ childhood, much to Tess’ horror. However, in this instance her mother’s obsessiveness comes in handy. Over brunch – with her older sister, Sabine and Charlotte’s devotees – Tess finds out that when she was institutionalized she somehow broke out and was found weeks later, dehydrated and wandering in the woods convinced she’d just had a baby. Sabine, also a psychologist, had her transferred to her hospital where Tess finally got better. So, we got an answer regarding why Tess feels like she had a child, however we now have the question of if she actually did in the dreamscape.
Speaking of Tess’ sister, Take is still investigating the cult from the first episode, as well as the young lady he saw wearing the same shoes that the cult had on when they died. In the pursuit of getting more information regarding the young lady he clashes with her therapist: Sabine. Sabine, who’s been day drinking like she’s Tyrion Lannister since she left Charlotte’s brunch, refuses to cooperate with Take’s investigation and instead starts digging into his psychological state re: his mom. Take’s spectacularly unimpressed and yet way more polite to her than her behavior deserves.
Things Dreamt Of
- We get one of the most beautiful funerals I’ve ever seen on film…that takes a turn for the horrifying in the oddest way.
- Burton stays exasperated with everyone around him, for good reason, because everyone around him behaves poorly.
- Take’s self preservation skills leave alot to be desired. A. Lot.
We end with everyone finally meeting each other, in the dreamscape, and things taking a decidedly murderous turn from an unexpected source; Take getting stalked in the real world; Burton cleaning up everyone’s messes, again, some more; and a new (possibly old) player entering the game.
I’m so ready.