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Review – Uncharted: The Lost Legacy

First off, while some may find that $40 dollars is a good bargain on an Uncharted game, may I caution you that this is not a good place to jump on. The only reason being is that Nadine and Chloe (the main characters here) were introduced in previous games, and unless you played them, you may not get the ‘fullness’ of why these two opposite yet same sides of the coin are paired together. At least play Uncharted 2 and 4 to understand why they are here.

With that out of the way, let’s get onto this latest effort in Naughty Dog’s Uncharted series. The story takes place in India with Chloe and Nadine on the search for the legendary tusk of Ganesh, son of Hindu god Shiva. Along the way, we get a by the numbers action game and also learn a little bit more as to how and why these two characters from Nathan Drake’s circle have come together.

In some ways, The Lost Legacy doesn’t have much we haven’t seen from prior Uncharted games, but it’s refreshing to see that a game can be done without Nate, and it’s even cooler to see two women prove to be just as formidable as Nate. Like Uncharted 4, this title does seem to take the ‘if it ain’t broke, don’t fix it’ approach, and it’s a welcome thing in the six or so hours one may put into it.

What’s really great is that Nadine and Chloe have a great synergy together – especially in the fight scenes which are plentiful enough. Control-wise the game still handles itself very well when the characters are climbing, and I am thankful that there are fewer winch exercises here (I thought it was overdone in the last game). Yes, there are still quite a few challenging puzzles in this game, but it wouldn’t be Uncharted without them.

Graphically speaking, this game is gorgeous (as if we expected any less). From the cities, to the tomb interiors and beyond, it’s a good-looking game to behold, especially on a PS4 Pro and 4K television. It looks, sounds and feels like you are playing one of the better Hollywood blockbusters of the summer.

My only minuses are these: the AI can still play like some of the mindless minions we have seen in other Uncharted games. It’s crazy that I interrupted a guard talking on his walkie talkie and knocked him unconscious and the person on the other end never bothered to find out what was happening. But, I have to remember that this isn’t Metal Gear. The other is that Asav, the game’s villain, feels a lot more cookie cutter than he should, but then again we have to remember that this is a spinoff and not a fully fleshed out game. Lastly, besides having a bit more open space to work with in the game, it sometimes felt downright empty. However, with the length of the game, that’s somewhat forgivable.

Despite these misgivings, gamers familiar with the series are coming for a new uncharted experience and staying for the character development. Many will feel well-rewarded for it.

3.9 Broken ledges out of 5

About Armand (1269 Articles)
Armand is a husband, father, and life long comics fan. A devoted fan of Batman and the Valiant Universe he loves writing for PCU, when he's not running his mouth on the PCU podcast. You can follow him on Twitter @armandmhill
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