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‘Ultra Street Fighter II: The Final Challengers’ is a nice, quick trip down memory lane

So, for the first time in over 20 years without the aid of any homebrews, watered down for any specific devices, or somehow played thru a machine similar to the Sega Nomad, Street Fighter II has become truly portable.

To be honest, Ultra Street Fighter II: The Final Challengers, has as many misses as it does hits; but for me, this brought back so many memories. For one this was THE main reason why I got a Super Nintendo. I lost so many quarters in the arcade because of this game. The SNES version was nearly arcade perfect, and as I was heading off to undergrad, the SNES version kept some of those quarters in the pockets of us poor college students. There were many nights when my roommates and I stayed up late in the wee hours trying to master all of the moves. Thus, it was a great experience a few months ago when I had the pleasure of running into one of my roommates that I hadn’t seen since that time and this game was one of the very first things we talked about. I have to say, this game defined the nineties for many of us so I was looking forward to the nostalgia that this new game would bring.

Upon popping this remastered game into my Nintendo Switch and turning it on, many of those memories started coming right back. I played a few rounds solo, then played with my nephew (who is an Injustice fanatic) for a few as well. Surprisingly, he liked it for its simplicity – and of course, he is begging his dad for a Switch now as well.

I can say that as I tried to play with the original graphics theme, I wasn’t all that crazy about using it on a large screen TV. There’s something I just can’t put a finger on, but it looks better on that setting with a 90s TV. It’s almost like trying to change the formula of Coca-Cola. The newer graphics work well, but I just can’t play with the old ones on a new format UHDTV. On the Switch however, either theme looks great.

Controlwise, the game handles very well, and to a point some of the moves were a little easier to pull off. However, back in the 90s (and even now), if you wanted the arcade feel, you had to spring for a joystick controller. As of right now, you won’t have the option with this Switch game but it still works on the go. As I progressed through the game, many of the old moves came back to me, and it’s kind of cool pulling off some of the old combos. It’s also great that the roster is still very deep, and I am finding myself trying to master some of the characters that I rarely played with all those years ago.

Of course, the biggest draw is how fun it was to actually be able to play this game anywhere, but at the same time when you consider how good of a job that the PS Vita did with the Ultimate Marvel vs Capcom 3 game, this shouldn’t have been very hard to do. Many of the modern fighting games, portable or not, seem to have many more features that makes them worth playing. This is why it still bites that the bonus stages are missing, and the fact that unless you traded stuff in, gamers had to pay 40 dollars for this game. Twenty or maybe 30 dollars would have been a fair price, but while this may be a good portable package, there still seems to be more that could have been done.

I will hold on to this for a while because the nostalgia factor is what drew me in, but I hope (for Nintendo’s sake) that a bigger fighting game is coming. While this game may push a few units due to the huge Street Fighter fan base, Nintendo’s Switch can’t continue to rest on their laurels with re-mastered games.

2.85 Hadokens out of 5

About Armand (1270 Articles)
Armand is a husband, father, and life long comics fan. A devoted fan of Batman and the Valiant Universe he loves writing for PCU, when he's not running his mouth on the PCU podcast. You can follow him on Twitter @armandmhill
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