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Metal Gear Solid Retrospective

Metal Gear Solid

Eight years after the events of Metal Gear 2: Solid Snake, the legendary Solid Snake returns to duty. His mission is to infiltrate an Alaskan nuclear disposal site and stop the terrorists from launch a nuclear warhead. This unit that was in charge of their operation, was known as FOXHOUND led by the infamous Liquid Snake. This was one the first games to introduce the cinematic feel of the Metal Gear universe. It should us characters that would matter later on in Solid Snake’s life. Such enduring characters as Dr. Naomi Hunter, Otacon, and Meryl. It introduced bosses with a cinematic feel and memorable fights. Such fights as the famous Psycho Mantis boss battle, the Sniper Wolf battle, and the confrontation with Liquid on Metal Gear REX. This game was by far ahead of its time was something magical and amazing to play during its time back in 1998.

Metal Gear Solid 2: Sons of Liberty

It’s easy now to be dismissive of the impact Sons of Liberty had, but at the time it was huge and for good reason. Metal Gear Solid 2 was a sequel to a game that had in large part brought cinematic scope and action into gaming, one that had smashed the fourth wall in the face in its hybrid tactical espionage action. While people may have at the time (and still do) complain about Raiden being the main character above Solid Snake, it was still a bold move at the time to replace such an enduring and popular character with a new protagonist, much less keeping it a secret up till the point of release.

In addition, while yes the cutscenes were extremely long, the plot was groundbreaking at the time for its exploration of societal manipulation, the power of the Internet to spread ideas and thinking, as well as the increasing ubiquity of technology’s hybridization with humans. Combined with great graphics, memorable bosses (you can’t deny that Solidus and the Arsenal Tengus are awesome fights), and great gameplay, Sons of Liberty definitely earned its keep among the Metal Gear series.

Metal Gear Solid 3: Snake Eater

This game is one that I think most people would agree one of the definitive as well as well-balanced entries in the entire series. While the premise was bonkers at the outset: no Snake (not our snake anyway), being set during the Cold War, and lacking the modern gadgets of the present day, it instead presented a vision of the future for the series. Greater emphasis on the sneaking, superior gameplay, interaction with the environment, and even more easter eggs. The story was essentially lifted from a Bond film, but it’s knowingly done and with love, while the story was slightly sideways, the way it married Metal Gear with a decidedly by comparison smaller scale was well executed. The emotional core was there in a way that it wasn’t for Sons of Liberty, and Naked Snake was a far more compelling protagonist than Raiden, which made his eventual loss and decision to ascend as Big Boss all the more palpable than it was in the main series. And with such sequences as the Sorrow boss battle, the sniper battle with The End, and your final battle with The Boss, gamers were unlikely to ever be able to forget this game.

Metal Gear Solid 4: Guns of the Patriots

Thirteen years after the Tanker and Plant incidents from Metal Gear Solid 2: Sons of Liberty, we see our hero Solid Snake now an aging veteran, his old friend Campbell asks him to commit to one last mission: assassinate Liquid Snake, who’s gained control of the world’s major private military companies and put his threat to rest. Kojima went all out in this title with the introduction to cutscene transition to gameplay graphics every moment of the game felt like you were experiencing a movie as you play and watch. Metal Gear Solid IV had so many touching and emotional moments that will may have you crack a tear as you play. The boss fights were more leaning towards the cinematic side, embracing the legacy of the previous 3 games. The game while Metal Gear Solid IV at its time showed some of the most advanced and livable cinematic experiences brought into a video game. Groundbreaking story, gameplay and dynamic cinematics that will forever live on.

Metal Gear Solid: Peace Walker

Ten years following the events of what happened in Metal Gear Solid 3 Snake Eater, our hero, Naked Snake is back now as a mercenary with a friend in Kazuhira “Kaz” Miller. The two forming a PMC known as, Militaires Sans Frontières. This time our hero meets a young girl named “Paz” which her name stands for peace. Snake or also known as now as Big Boss is to help this young girl liberate her country of Costa Rica from a private army using the bipedal war machine “Peace Walker”. The cinematic experience that Kojima went with here was a comic book style theme with panels to show us what is happening. Peace Walker introduced a system still used in Phantom Pain, called the Fulton Recovery System which is something you use to extract prisoners, or enemy soldiers and use them to join your private army. Once you build your army with soldiers you can assign them to teams like combat, research and development or intel to name a few. Peace Walker was another key game in the franchise to offer new gameplay mechanics, while keeping the game exciting on a portable platform despite the limitations inherent to them.

By Mike and Slew

About soshillinois (294 Articles)
What's there to say about me? Well I'm an avid fan of comics, video games, tv shows, and movies alike. I love to read, consume, and discuss information of all kinds. My writing is all a part of who I am.
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